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Analyzing player behavior in choice based games

Ronynn Ronynn Follow Dec 05, 2023 · 9 mins read
Analyzing player behavior in choice based games
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Choice-based games, offer players the opportunity to influence the game’s narrative and outcomes based on the choices they make. These can range from simple decision-making sequences to complex, branching narratives where each player’s choices lead to unique consequences. Understanding player behavior in these games is crucial for designers, as it can help improve gameplay, optimize user engagement, and tailor experiences to player preferences. This essay explores various ways to analyze player behavior in choice-based games, using technical methods such as data collection, player modeling, and statistical analysis.

1. The Importance of Analyzing Player Behavior

Player behavior in choice-based games offers valuable insights into how players interact with the game’s narrative, what decisions they prioritize, and how they interpret the game world. By analyzing this data, developers can:

  • Improve Gameplay Balance: Ensure that game choices are meaningful and that no particular path or option dominates the narrative.
  • Personalize Experience: Tailor future game content to individual player preferences or playstyles.
  • Optimize Game Design: Identify bottlenecks, poorly received choices, or paths that players commonly abandon.

These insights can be obtained using a combination of data analytics and player modeling.

2. Data Collection for Player Behavior

To analyze player behavior, developers first need to collect data on the choices made by players. This can be done through logging mechanisms that record player decisions and their context within the game.

Example: Choice Logging in Python

Let’s say we are designing a simple choice-based game where the player must make decisions that affect the story. The following Python pseudocode demonstrates how player choices can be logged and stored for later analysis:

import json
from datetime import datetime

# A simple game scenario
class Game:
    def __init__(self):
        self.player_data = []

    def log_choice(self, choice, timestamp=None):
        if timestamp is None:
            timestamp = datetime.now().isoformat()
        # Log the player's choice with the timestamp
        self.player_data.append({'choice': choice, 'timestamp': timestamp})
        self.save_log()

    def save_log(self):
        with open("player_choices.json", "w") as f:
            json.dump(self.player_data, f, indent=4)

    def make_choice(self, prompt, options):
        print(prompt)
        for i, option in enumerate(options, 1):
            print(f"{i}. {option}")
        
        choice = int(input("Enter your choice: "))
        self.log_choice(options[choice-1])
        print(f"You chose: {options[choice-1]}\n")

# Initialize and simulate player choices
game = Game()
game.make_choice("Do you enter the castle?", ["Yes", "No"])
game.make_choice("Do you fight the dragon?", ["Fight", "Run"])
  • In this example, Game class logs the player’s choices into a JSON file (player_choices.json), timestamping each action.
  • log_choice() method stores each decision along with a timestamp, which is critical for analyzing decision-making patterns over time.

This basic logging system can be extended to include more detailed player data, such as player state (e.g., health, relationship with NPCs), the outcome of choices (success or failure), and even metadata about the game context (e.g., story chapter, location).

3. Modeling Player Behavior

Once data is collected, the next step is to analyze it to understand player behavior. This involves aggregating choices and finding patterns in how players make decisions. For example:

  • Player Preferences: What types of choices are players most likely to select? Are they more inclined to make altruistic choices, or do they tend to pursue selfish goals?
  • Choice Frequency: Are there choices that are commonly skipped or ignored? Are certain decisions always made in a specific sequence?
  • Pathways: Which narrative branches do players favor? How often do they return to explore alternative outcomes?

To perform this analysis, we can use clustering algorithms, decision trees, or even machine learning models to predict player behavior based on past choices.

Example: Analyzing Choice Frequency with Python

Let’s consider we want to analyze the frequency of each choice made by players in the game we modeled above. We can parse the data and aggregate the choices:

import json
from collections import Counter

# Load the player choices from the JSON file
def load_choices(file_path):
    with open(file_path, "r") as f:
        return json.load(f)

# Analyze choice frequency
def analyze_choice_frequency(choices):
    choice_counter = Counter(choice['choice'] for choice in choices)
    return choice_counter

# Load the choices and analyze frequency
choices = load_choices("player_choices.json")
choice_frequency = analyze_choice_frequency(choices)

print("Choice Frequency Analysis:")
for choice, count in choice_frequency.items():
    print(f"{choice}: {count} times")
  • The analyze_choice_frequency() function uses Python’s Counter from the collections module to count how often each choice was made.
  • This data can help developers identify which choices are most engaging or popular and adjust the narrative accordingly.

4. Statistical and Machine Learning Models

For more advanced analysis, especially when dealing with large datasets, machine learning models can be employed to predict and classify player behavior. For example, a logistic regression model can be used to predict the likelihood of a player making a certain choice based on their previous behavior or game context.

Example: Logistic Regression for Predicting Choices

Let’s imagine we want to predict whether a player will choose to fight or flee a dragon based on prior choices. This would involve creating a feature set from the collected data (e.g., previous choices, player stats) and training a machine learning model:

from sklearn.model_selection import train_test_split
from sklearn.linear_model import LogisticRegression
from sklearn.metrics import accuracy_score

# Simulated player data (features: previous choices, player stats)
data = [
    {'previous_choice': 0, 'player_health': 80, 'will_fight': 1},  # Will fight
    {'previous_choice': 1, 'player_health': 50, 'will_fight': 0},  # Will flee
    # More data here...
]

# Convert data to a format suitable for training
X = [[d['previous_choice'], d['player_health']] for d in data]  # Features
y = [d['will_fight'] for d in data]  # Labels (1 = Fight, 0 = Flee)

# Train-test split
X_train, X_test, y_train, y_test = train_test_split(X, y, test_size=0.3)

# Train a logistic regression model
model = LogisticRegression()
model.fit(X_train, y_train)

# Predict and evaluate
y_pred = model.predict(X_test)
print("Accuracy:", accuracy_score(y_test, y_pred))
  • The dataset (data) contains features such as the player’s previous choice and their health, which are used to predict the likelihood of choosing to fight or flee.
  • A logistic regression model is trained on this data to predict the outcome of future player decisions.
  • This model can be refined and extended to incorporate more complex features, such as player behavior over time or interactions with game systems.

5. Visualization and Interpretation

Visualizing player behavior is a critical part of analyzing trends and understanding patterns. Data can be visualized using tools like Matplotlib or Seaborn in Python, or using more advanced tools like Tableau or PowerBI for interactive visualizations.

Example: Visualizing Choice Frequencies

import matplotlib.pyplot as plt

# Visualization of choice frequencies
choices = list(choice_frequency.keys())
frequencies = list(choice_frequency.values())

plt.bar(choices, frequencies)
plt.xlabel('Choice')
plt.ylabel('Frequency')
plt.title('Choice Frequency Analysis')
plt.xticks(rotation=45)
plt.show()

Explanation:

  • This code generates a bar chart that displays how often each choice was made by the players.
  • Visualizations like this help identify trends and patterns at a glance, allowing designers to make data-driven decisions about game balance and narrative structure.

6. Conclusion

Analyzing player behavior in choice-based games enables them to refine gameplay, personalize experiences, and improve overall game design. By collecting detailed player choice data, applying statistical models and machine learning algorithms, and visualizing the results, designers can gain a deeper understanding of how players interact with their games. The technical methods outlined in this essay, including data logging, statistical analysis, and machine learning, represent just a few of the many tools available for player behavior analysis, and as the field evolves, new techniques and approaches will continue to emerge.

Ronynn
Written by Ronynn Follow
I'm Ronynn, a writer, game developer, and productivity enthusiast. I explore the intersections of technology, creativity, and self-improvement, sharing insights and strategies for optimal living.
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