ronynn ʕ •ᴥ•ʔ

- Creator of Karui and LifeSim2k
- Archaeology student, sizecoding and resource efficiency enthusiast
- Interested in building educational tools for low-bandwidth regions and research in computational humanities with social simulation modelling


AboutBlogProjectsGithub

- This page is built with Astro 7 (12kb gzipped), the globe is pure WebGL.
- Touch the globe, or move around your device to watch it move.
- Scroll down to see links to my repos.
- See this page with bloom effect.


Published Research

- Beyond the Cogito: Appreciating Yogācāra Conception of the Self with Western Philosophical Thought, 2025
- Digital Preservation and Evolution of the Indigenous Languages: From Archives to Classrooms, 2025
- Problems faced by teachers in adoption of closed source technology, 2024


Tech Stack

Most people reach for React because AI tooling knows it best, I'd still argue that simplicity, bundle-size and closeness to native are still more important for extensibility, especially for software that people will rely on.

- UI: Petite-Vue to Vue (with Twind at times)
- ABM workflow: Python Mesa with Matplotlib/Seaborn though vanilla canvas (+ d3.js at times) approach is simpler and pragmatic at small scale
- Backend (Exploring): Flask/FastHTML/FastAPI with HTMX, Fresh (Deno, Preact+Signals), Hono + Wouter with PocketBase
- Canvas API + Matter.js (for physics) or Konva.js (for scene graph/events), Zdog, p5.js, W by xem for sizecoding webgl demos or just using Aframejs-Threejs


About

- This page originally used threejs with vanta.globe background, but currently uses raw WEBGL, bringing page size down from 600kb to under 40kb now, ofcourse with gzip the page you are seeing in browser is approx 12kb.
- I got into programming through educational text-based games like the Sumerian game, this aligned with my interests in modelling reality and historical communications, so I learned twine, ink, inform6 (punyInform for a MSDOS game), and even made an interactive fiction game in TIC80 later with lua. I have since then been particpating in IFCOMP, SpringThing, ldjam almost every year.
- Next learned to write php plugins for wordpress, not fun. But made some pages for an NGO so I believe that was useful. Moved my blog to jekyll later.
- Around 2020 I found processing but my computer couldn't run opengl well, so next was p5js, and then utilised sololearn and freecodecamp to learn javascript (completed the front-end certificate course in both).
- 2023 onwards started obsessing over aframejs, and participated in gamejams, became a game engine hopper editing demos but took that as an opportunity to learn more about other programming languages
- 2025 Made Karui todo, shintaku and a few other android apps, diving deep into frontend frameworks and comparing svelte, alpinejs, preact, vue.
- Recently got into size-coding, became fond of Allman style of braces. Related stories are on the blog. Follow me on my github page to see my new projects.

FOSS Applications

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Game Repositories

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Give this page a 🌟 on its: github repo.